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Connacht came out of the east right around the same time that a comet took up residence in the western skies. At the time, the world lived in the long shadow of the Myrkridia - a race of flesh-eaters .. Connacht was the first human in a thousand years to survive a battle with the Myrkridia, and he didn't just survive, he prevailed. He hunted them down and imprisoned them in an artifact called the Tain, a prison without walls which the smiths of Muirthemne had forged for him. When the Myrkridia disappeared, Connacht ascended to the Emperor's throne and presided over what is now known as the Age of Light. His story fades away at this point. Some say he died, or was assassinated or kidnapped. Others say he left Muirthemne in search of some powerful artifacts. Supposedly the immense power of items like the Tain both fascinated and terrified him, and he is thought to have sought out objects of similar power - the five Eblis Stones, Tramist's Mirror, the Total Codex. He destroyed the ones he could, and secreted the rest.
Muirthemne: Fifty years ago, the Fallen overcame the armies of the Cath Bruig, sacked Muirthemne and turned the Empire east of the Cloudspine into desert.
The Barrier: Desert east of the Cloudspine Mountains. This area used to be the fertile Empire of the Cath Bruig, but was put to the torch and blighted after the passing of the armies of the Dark fifty years ago.
Myrgard: Ancestral home of the Dwarves. Along with the other major Dwarven city of Stoneheim, it was seized and occupied by the Ghôls fifty years ago.
Covenant: Once a major city of The Province, Covenant was sacked and destroyed fifteen years ago by the Dark.
Tyr: A large city of The Province that was sacked by the Dark ten years before current events.
Narrator: Friday, August 5, King's Highway. Shiver, one of the Fallen Lords, has been attacking the city for two days, but so far has been held back by its defenders. We all know the battle for Madrigal will decide the fate of all the Northern lands, and that if it falls we will soon have nowhere to retreat but the ocean .. The vanguard of our army, twenty thousand men, has been camped near Otter Ferry for two days now .. Our plan [is] to cross the Scamander River behind the main enemy force, and to attack them by surprise.
Narrator: Monday, September 15, Outskirts of Tyr. The battle for Madrigal lasted four days without pause. Shiver fell on the first night in a spectacular dream duel with Rabican, one of The Nine. No one expected this. We have never before challenged one of The Fallen and won. But the truth behind the victory is stranger than any of the rumors. Apparently The Nine found the severed head of one of Balor's enemies from the old days, buried out in the desert under several tons of sand and rock, and managed to start talking to the thing. Balor is the power behind The Fallen Lords, and we figure his enemy is our friend. They say that the Head had an old score to settle with Shiver, and told Rabican that her one weakness was vanity, and showed him how to exploit it.
Narrator: Friday, November 7, The Plain of Scales. We learned that by coincidence the combined armies of the north are only four days behind us, heading for the mountains to stop The Deceiver, another of The Fallen Lords, from crossing the Cloudspine before winter.
Narrator: Friday, November 14, Devil's Overlook, Bagrada. The snow hasn't stopped in two days, and in some places the drifts are already twice the height of a man. Even The Fallen will have to wait until spring before they try to cross the mountains here again .. Rabican has held Seven Gates, and the snow has begun there as well. We have done the unthinkable. We have pushed The Fallen back to the mountains. But our success here is tempered by Alric's failure to return west with the eastern army before winter, and The Watcher's continued presence behind us.
Narrator: Wednesday, November 19, The Barrier. The Nine learned that Alric had been captured by The Deceiver, and his army decimated. I'm not certain how they figured this out, but I'll bet the Head told them. At the behest of The Nine, our officers chose five champions from among The Legion. They were carried over the mountains by baloon, and dropped at night in the rough desert twenty miles from The Deceiver's camp. Their instructions were to rescue Alric by any means available, and to return him to the west.
Narrator: Wednesday, November 19, The Barrier. Alric .. continually returned to the belief that he had been betrayed. He babbled about a suit of armor so powerful that its wearer was invulnerable to attack and tireless in battle. He claimed that it was buried somewhere in the eastern desert, and that he had been sent by the Head to retrieve it. They say Alric talked about the Head often, ridiculing The Nine's belief that it was one of the avatara of Connacht .. the Head claims to have been one of Connacht's closest advisors during [the Wind Age]. Once Alric even spoke of the Head's defeat by Balor, where it lost its body. But I've begun to wonder how one of the avatara of the Wind Age outlived Connacht himself by hundreds of years, to fight Balor in a battle long before the west had even heard of the Fallen Lords. I have been unable to reconcile this with what I know of history.
Narrator: Sunday, November 30, Outskirts of Silvermines. The old stories all tell that when Balor freed The Watcher from his prison under the Cloudspine, one arm was left trapped in his prison of solid rock. Bound by a powerful confinement dream, it should have remained there forever. But it didn't .. I don't understand how the arm got to Silvermines, or how The Nine knew where to look for it, but I can tell they want it badly. They hope to use The Watcher's arm against him, if we find it. The problem is The Deceiver is thinking the same thing. Some of The Fallen are over a millennium old, and their rivalries go back just as far. We know The Deceiver is looking for the arm too, and has been digging up Silvermines since last summer.
Narrator: Sunday, November 30, Foothills of the Cloudspine. The enormous volcano overlooking Seven Gates is erupting for the first time in ten centuries. The tremors started late yesterday and since midnight there has been a constant rain of hot ash and fire. Even here, thirty miles away, it already feels like summer. As if the mountain's fury were an ill omen, Rabican was encircled and crushed by The Watcher, who attacked by surprise from the west.
Narrator: Sunday, December 7, Seven Gates. The Watcher drove his army without rest through the fleeing remnants of Rabican's forces and into Seven Gates, where he then clashed with The Deceiver on his way east. The bodies of the undead are everywhere, melted and broken. It seems inconceivable that anything could have survived. I don't know why he attacked The Deceiver, unless somehow he found out what was going on in Silvermines. One of the veterans said that these two had it out after the battle for Tyr, and that The Watcher barely survived. I have a feeling the real reasons for what happened today go back even farther than that .. It looks like the volcano will keep Seven Gates open through the winter, so Maeldun is sending out patrols to retake the pass.
Narrator: Tuesday, May 19, The Edge of Forest Heart. The Legion is here alone, camped on the edge of Forest Heart and dangerously far into the territory of the enemy. Two of the Nine are with us, Cu Roi and Murgen, trying to make contact with the Forest Giants who live in this place, to beg their help against the Dark.
Narrator: Date Unknown, Inside The Tain. Falling back before two Myrmidons in Forest Heart, I was enveloped by a greenish haze which tore me from the earth. Now I find myself here, in a vast underground cavern with many of my comrades. We have been unable to find any way to the surface. Murgen believes us to be trapped inside the Tain, a relic forged by the Smiths of Muirthemne during the Wind Age. Soon after its construction, the Tain was taken from Muirthemne by raiding barbarians from the south, and believed to be lost forever. But they say that the darkest artifacts have the ability to bend men to their will. Calling soundlessly to the wicked and discontent from thousands of miles away or hundreds of feet beneath the earth or sea, and that in this way they always come to light again, no matter how buried or forgotten. So it was that Soulblighter rediscovered the Tain.
Narrator: Date Unknown, Inside The Tain. Tradition tells us almost nothing of the Myrkridia save for the horrible skull platforms they would build from the severed heads of their enemies. We found one of these a few hours ago, thirty feet high and a hundred feet across, each skull arranged with a mad precision that was terrifying to behold. Many of the skulls were human, or at least humanoid, but among these were others which were certainly not, whose shapes and curves I have tried to forget ever since. In the center of the platform, far above our heads, rose the ancient battle standard of the Myrkridia. We left immediately. Murgen believes that we are close to finding a backdoor. A secret exit from the Tain added by its creators so they could escape the thing if it were ever used against them.
Narrator: Sunday, May 23, Near Myrgard. I think Soulblighter lost his nerve when the Tain shattered. To him, only a few seconds passed between the invocation of the thing and its sudden destruction, while it took us two days to escape the caves inside it. Anyway, he didn't stick around to figure out what went wrong. Messengers reached us today saying that Maeldun has lost Bagrada and that The Deceiver crossed the mountains at the Stair of Grief. Worst of all, what's left of The Nine had it out with the Head, which had apparently been double-crossing them ever since they pulled it out of the ground last summer. Something like a civil war erupted back west, too, as thousands of our own men unexpectedly rose to defend the Head. Two of The Nine were killed, which makes them something like The Three now, if you also subtract Murgen and Cu Roi, who did not escape the destruction of the Tain, and the others who have died this year. The only good news is that Alric is still alive, and will join us tomorrow.
Narrator: Monday, June 15, The Edge of the Dire Marsh. The Legion has come two hundred and fifty miles in little more than two weeks. Not returning west, to safety, but headed north, toward the melted cities of the Trow and Balor's fortress. Back in Forest Heart, Alric convinced our officers that the west was lost, that our small force could contribute nothing to the hopeless battles that would soon be fought around Madrigal, Willow and Tandem. These cities would fall, he said, and all their people would die, whether we sacrificed ourselves or not. Then he told us what we could do instead. Alric was interrogated by Balor during his captivity, and he learned by chance that Balor had bound each of The Fallen to himself, to ensure their obedience to his will. The Fallen draw their power through these links, and were Balor to be killed they would all be powerless. The armies of the Dark would collapse. So Balor must fall.
Narrator: Wednesday, June 24, The South Bank of the Gjol. The Legion has reached the Gjol, the poisoned river which feeds the Dire Marsh. Soulblighter has been continuously engaging our rearguard for the last two days. Between this and The Watcher's many ambushes along the way, it seems as if the two Fallen are racing to see which can destroy us first. We will cross the river at midnight, but leave a number of men in ambush for Soulblighter when he tries to follow. Alric intends to hit the Watcher while Soulblighter is delayed, and then flee north before either can force a decisive battle. Yesterday I saw iu'Shee, captain of archers, with a fist full of white arrows five feet long and tipped with fragments of bone. I lost track of who was carrying The Watcher's arm when we fled Silvermines, but I suspect it has turned up again.
Narrator: Thursday, June 25, Near the Watcher's Camp. We held Soulblighter at the Gjol long enough to let Alric spring his trap on the Watcher. Turned out I was right about those arrows: Alric had been working on them since we entered the marsh two weeks ago, and they were tipped with fragments of bone from the Watcher's arm. I sure wouldn't have wanted to get stuck with one, but apparently they turned The Watcher into stone, leaving him paralyzed and helpless.
Narrator: Tuesday, July 21, Rhi'anon. In four hours, just after sunrise, the twenty-two-hundred survivors of The Legion will attack Balor's fortress. Those men will surely die. There are perhaps half a million of the enemy between here and the stronghold. Alric left at dusk, alone. The old maps, he says, all show a World Knot in Rhi'anon, though it has never been used in our time. He intends to find it and bring through a hundred hand-picked men to a point he believes will be almost on top of the fortress. From there we go after Balor.
Narrator: Tuesday, July 21, The Fortress. Alric's plan is a mad one. One of the many strange things we found while trapped inside the Tain was the shredded battle standard of that long dead race of evil creatures called the Myrkridia. I thought that we had left it behind, but someone must have climbed that horrible pile of skulls and brought it out with them when we escaped. The Myrkridia were the most vicious servants of the Dark in another time, now long past, and Balor himself imprisoned them within the Tain. Or at least that's what Alric says. I'd always heard that the Myrkridia were hunted to extinction by Connacht, the great hero of the Wind Age. Alric says Connacht and Balor are two different names for the same person. I think four months in the desert addled his mind. How could the greatest hero of the Wind Age, the king of Muirthemne during its Golden Age, become the greatest evil of our time? Alric intends to approach within a hundred yards of the fortress, and raise the Myrkridian standard. Because of Balor's old enmity toward the Myrkridia, Alric is certain that this will so enrage Balor that he will come to deal with us himself.
The Great Devoid: A bottomless chasm near Myrgard, created by the Callieach during their final days. Rather than be hunted to extinction by the Trow, the Callieach destroyed themselves and many Trow, leaving behind only the Devoid.
Narrator: Tuesday, July 21, The Great Devoid. 'Balor has been killed before,' Alric told us after we raised the Myrkridian standard, 'and each time it has only made him more powerful. Our best hope is to cut off his head, and hurl it into the Great Devoid. Only in this way will the world be rid of him forever'.
Lords of the Fallen | |
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Developer(s) | Deck13 Interactive CI Games Octopus Games (Mobile) |
Publisher(s) | |
Director(s) | Jan Klose |
Producer(s) | Max Kübler |
Designer(s) | Sven Hammer Timo Treffer |
Composer(s) | Knut Avenstroup Haugen |
Engine | Fledge Engine[1] |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One, iOS, Android |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
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Name | Type | Size | Date | Total | 7 days |
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Lords of the Fallen - v1.8 +14 TRAINER | trainer | 1.8 MB | 8/26/2015 | 27.3K | 91 |
Lords of the Fallen - v1.5 +14 TRAINER | trainer | 1.9 MB | 3/5/2015 | 24.5K | 34 |